Under Construction - Feel free to explore
This is a basic guide of Free activities that will help you take a user from beginning to advanced use of many different eye gaze technologies. Each user will progress to their own level. For some that may only be level one, so be sure to have realistic expectations and understand that any level of success will improve the quality of their life through recognition of self through autonomous tasks.
Some activities may require a download to your computer and others are online activities. There are instructions for each activity to help you understand how to properly use it and set it up. You can also use these activities to perform assessments when trying a new eye gaze or head mouse systems. Remember that eye gaze and head mouse are acquired skills and may require several weeks of use before a user shows significant improvement or grasps the concept fully that they are in control of the mouse.
Instructions: Some of the games are online and some are downloads. For online games, use the browser zoom function to make it full screen, also right click on the game and select zoom in.
OFOA does not own any of the software or programs presented below. They are all free 3rd party programs and OFOA cannot provide technical support or guarantee availability. Professional versions of these types of activities may be available for purchase through other websites, this is just a free guide to the same types of activities.
These activities are basic cause and effect activities that do not require the user to do anything purposeful. The purpose of this level is to allow the user to explore and interact with the screen as the mouse follows there eyes or head. These activities are a form of physical therapy for the eyes and can help to strengthen the visual cortex with motion, movement, and sight correlation. As the user follows the objects on the screen, they will increase their rang of motion and strengthen their eyes muscles with purposeful eye movement.
Some users may need to stay on this level for several weeks before progressing to the next level. In the beginning most users will only be able to tolerate 20-30 minutes at a time. Remember they are creating new neural paths in their brain by learning this new skill, cause and effect, and purposeful control of the body.
Download - Light Box is the perfect starter activity with 24 different sensory activities. It is a simple blank screen engagement activity where the user realizes they are moving the object on the screen. Some of the activities have colors in the background and different music to help keep their attention. This is kind of like physical therapy for the eyes and can help strengthen their ability. Sometimes this will need to be used 3-4 times for at least an hour before the individual starts to show improvement in purposeful eyegaze. This program downloads onto your computer.
Settings: You do have to set in the settings every time you start the program. Select the Settings Gear Icon in the upper right hand corner. Select Mouse or Pointing Device; Select Always On; Select Midas Borders; Select Show Cursor. The Midas Borders make it so if they leave the screen the music and visual stops as a cause and effect element. Exclusion zones of 5% on the sides is recommended for the Midas Zones to work.
Settings: You will need to zoom in to make this occupy the screen. To zoom you can use the control in your browser or simply click the Ctrl key and press the + or - key to zoom in and out.
This is an online game Available on Shiny Learning
Download - The Tootin Reindeer are great for auditory feedback of movement. This requires no mouse click. If the cursor is placed over a reindeer, they lift their tail and let out a musical note. We have used this with kids with low vision to help them relate eye or head movement to creating sound on the computer.
Online - This is one of the coolest mouse followers we have found. There are several different ones to choose from. You can put on some music and make the fish dance or just follow it around for cause and effect.
Download - Paint is a great program for simple exploration. This is also good to use to verify EagleEyes is calibrated and warmed up before you start other activities. The back ground color and drawing modes can be adjusted. Pictures can also be saved and printed. We made Christmas cards out of these for parents one year.
Online - The Virtual Drum only requires the mouse to go over the drums to work. Great for auditory feedback of movement for beginners or fun for advanced users who can target. You can also play along with the computer keyboard.
Settings: Recommend turning off the mouse click so they don't click on the ad links while playing.
This is where the user learns basic cause and effect through simple target games. They look at the object and then receive an award in the form of a song and video. Similar to basic switch games. This is usually motivational for younger children and holds their attention in the beginning.
In this stage the user should be able to make more purposeful movements requiring control. They will begin to understand how to make the cursor or object go where they want to. They may need to practice their vertical or horizontal motion if one is weaker than the other. You can use all the activities from Level 1 also and ask them to move it in specific directions or locations.
Settings: You will want to use your web browser's zoom function to make this game full screen. Or press CTRL + or - to zoom in and out.
Settings: Dwell time to the lowest setting for click and use small radius on Camera Mouse. You can also help on this one by clicking the mouse if the dwell time is not fast enough or if you want a rythym. Zoom in to only show the piano or use excluded zones so the user doesn't click on links. Zoom using the web browser's settings or use Ctrl +or- to zoom.
Online - This is a 3d version of classic Pong. It is great for development of controlled motion and increased reaction time. It could still be played by someone simply following the motion of the ball.
Settings: Dwell time on low setting with small radius for Camera Mouse. Use Browser's zoom function to make full screen or use Ctrl + or – to zoom. Use Excluded zones to eliminate any links or the ability to close the game.
In this stage the user will begin to understand basic targeting and cause and effect relations ships. If the target is hit then a reward is given. They will start to understand how what a target is and learn to purposefully control the cursor to hit the target. Larger targets are used during this level.
The user will begin to select specific and meaningful targets. The targets will become smaller and the dwell time will be increased to cause the user to hold their focus longer and to be more purposeful in their selections.
Settings: Low dwell time and small radius on Camera Mouse. Zoom in using Browser's zoom function or Ctrl + or - to zoom. Use excluded zones if needed to stop closing of program or clicking links.
Settings: Use a higher dwell time to avoid accidental clicks.
Settings: Use a moderate dwell time to avoid accidental selections.
Settings: Use excluded zones of about 20% on bottom and 30% on right to stop user from clicking on links. Use a higher dwell time of .5-.7 sec to avoid accidental clicks.
Settings: Dwell time .5 to .7 sec to avoid accidental clicks.
Settings: Dwell time .5 to .7 to avoid accidental clicks.
Online - Click on 3 or more bubbles of the same color that are touching to pop them and clear the board.
Settings: Set dwell time at .5 to .7 to avoid accidental clicks.
Settings: Use dwell time of .5 to .7 to avoid accidental clicks.
Settings: Use browser's zoom setting to make full screen or use Ctrl + or - to zoom in and out. Adjust the excluded zones to eliminate clicking of outside links.